The most dramatic game of Werewolf ever played, part 2: a story of ages
If you’re asking yourself “what’s Werewolf?” then you need to read part 1 of this story, in which I describe Werewolf and my feelings about the game. If not, then I hope your body is ready.
To recap: this is an epic tale of deception, of security guards, of teenagers, of drunkenness, of meltdowns, of suspicion, of betrayal, of murder, of mystery. And I must set the stage with the cast. Read More…
The most dramatic game of Werewolf ever played, part 1: a Werewolf primer
I must tell an an epic tale of deception, of security guards, of teenagers, of drunkenness, of meltdowns, of suspicion, of betrayal, of murder, of mystery. I must tell the tale of the most dramatic game of Werewolf I have ever played.
I feel that it is extremely important to communicate my exact feelings about Werewolf in order to help you fully comprehend the gravity of the drama that transpired during this legendary game, so I have broken up this tale into two parts; this, the first, shall focus on the mechanics of the game as I perceive them:
Werewolf, which you may know as Mafia, is the best party game ever invented (yes, even better than Cards Against Humanity). The rules are simple: a bunch of people sit in a circle, and they’re all villagers. But 1-3 of them are secretly werewolves. A “caller,” who runs the game, narrates when the village sleeps at night (closes their eyes) and announces whom the werewolves have decided to kill each morning, once the villagers have opened their eyes and risen from their slumber. The object of the game is for the villagers to deduce, through various methods, which of their neighbors are the werewolves… before they are all eaten.